Huge Elemental (Devil), Lawful Neutral
Armor Class 20 (natural armor)
Hit Points 161 (14d10 + 84)
Speed 90 ft.
STR
21 (+5)
DEX
25 (+7)
CON
22 (+6)
INT
9 (-1)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws DEX +13, WIS +9, CHA +11
Skills Arcana +14, Athletics +9, History +11
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning, Thunder
Senses Truesight 120ft, Passive Perception 13
Languages Infernal, Telepathy
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Innate Spellcasting. bartemaeus' innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: detect evil and good, detect magic,  [Tooltip Not Found] 

3/day each: create food and water (can create wine instead of water) , tongues, flaming sphere fireball  scorching ray 

1/day each: conjure elemental (fire elemental only), creation,  invisibility, major image, plane shift

Death Throes. When bartemaeus dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. The explosion ignites flammable objects in that area that aren't being worn or carried, and it destroys the balor's weapons.

Actions

Multiattack. bartemeus makes four flame palm attacks attacks.

flame palm. Melee Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage plus 3 (1d6) fire damage

Create flame Whirlwind. A 10-foot-radius, 30-foot-tall cylinder of swirling fire magically forms on a point the bartemaeus can see within 120 feet of it. The whirlwind lasts as long as the bartemaeus maintains concentration (as if concentrating on a spell). Any creature but the bartemaeus that enters the whirlwind must succeed on a DC 18 Strength saving throw or be throw ten feet in a direction the dm decides. The bartemaeus can move the whirlwind up to 60 feet as an action, and creatures restrained by the whirlwind move with it. The whirlwind ends if the bartemaeus loses sight of it. additionally, every time the creature takes a turn within the flame whirlwind, they take 1d10 fire damage.

 

Monster Tags: GenieDemon Lord

WOOMYforlife

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