Armor Class
18
natural armor
Hit Points
30
(4d8 + 12)
Speed
30 ft., hover
STR
10
(+0)
DEX
20
(+5)
CON
16
(+3)
INT
10
(+0)
WIS
10
(+0)
CHA
10
(+0)
Damage Immunities
Poison
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Prone, Stunned
Senses
Passive Perception 10
Languages
--
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
One of Four. The Civilization Core comes as one of four cores, each representing one of four primary elements for the advancement of civilization. Each is attuned towards either Fire, Lightning, Psychic, of Radiant. The damage of its ranged attack and Energy Diffusion trait are changed to match this damage type. It also gains immunity to this damage type.
Energy Diffusion. When destroyed all creatures within 5 ft. of the Core takes 10 4d4 damage of a type matching the type of their One of Four trait.
Actions
Energy Blast. RangedWeapon Attack:+7 to hit, range 60/120 ft., one target. Hit: # (3d4) damage of the type defined in their One of Four trait.
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