Familiar. The crimson drake can serve another creature as a familiar, forming a magic, telepathic bond with that willing companion. While the two are bonded, the companion can sense what the crimson drake senses as long as they are within 1 mile of each other. At any time and for any reason, the crimson drake can end its service as a familiar, ending the telepathic bond.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 2) piercing damage plus 3 (1d6) fire damage.
Fire Breath (Recharge 6). The crimson drake exhales fire in a 15-foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 6 (2d4 + 2) fire damage on a failed save, or half as much damage on a successful one.
Augment. The crimosn drake’s size increases back to Small or becomes Large.
Diminish. The crimson drake´s size decreases back to Small or becomes Tiny.
Previous Versions
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