Shadow Affinity. The Scout Lieutenant can see through darkness, both magical and non-magical, up to a 120 ft., allowing the Scout Lieutenant to fight in darkness without penalty. The Scout Lieutenant is also able phase or move through walls and obstacles as long as it's in the darkness.
Silent Command. The Scout Lieutenant can communicate telepathically with any creature he has marked with their shadow sign within a 60 ft. The shadow sign can only be cast on up to 3 creatures. If the Lieutenant marks another creature with the sign, the oldest shadow sign disappears, loosing the telepathic connection.
Master of Stealth. When the Scout Lieutenant is in darkness or dim light, they can use the hide action, and they also gain advantages on stealth checks.
Fey Ancestry (Elf or Half-Elf). The Council Scout Lieutenant has advantage on saving throws against being charmed and magic can’t put them to sleep.
Umbral Strike. The Council Scout Lieutenant has been infused with various magics and trained in manners that are specific to the Council is reference to subterfuge and assassination. Once per turn, when the Scout Lieutenant hits a target with a weapon, the target must succeed at DC 15 CON saving throw or take an additional 2d6 necrotic damage and be blinded until the Scout Lieutenant's next turn. On a successful save, the target takes half damage.
Sneak Attack. The Council Scout Lieutenant also gains the ability of the Foot Scout regarding their sneak attack. Once per turn, the Lieutenant Scout deals an extra 11 3d6 damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the Lieutenant Scout that isn't incapacitated and the Lieutenant Scout doesn't have disadvantage on the attack roll.
Due to the Scout Lieutenant's versatility, Choose a loadout for the Council Scout Lieutenant each loadout will contain smoke bombs.
Smoke Bomb. As an action the Lieutenant Scout can deploy a smoke bomb anywhere within 10 ft. After the smoke bomb has been deployed it deployed a harmless burst of smoke that very quickly fills 10 feet cube of air. Anyone within the cube is considered three-quarters cover and has advantage on stealth checks while inside the smoke. The smoke lasts 2 rounds. Anyone outside of the smoke has disadvantages on perception checks using sight for anything inside of the smoke.
Loadout 1 - Council's Shadow
Shadow-infused Kukris. Melee Weapon Attack: +7 to hit, reach 5 feet., one target. Hit: 15 2d6 + 8 piercing damage.
Bracer, Crossbow. Ranged Weapon Attack: +7, reach 25/100 feet., one target. Hit 8 1d6 + 4 piercing damage. Roll d6 to decide what bolt the Scout Lieutenant used. 1-2 is a Poison Bolt, 3-4 is a normal bolt, and 5-6 is a Silence Bolt. The Poison bolt deals an additional 1d6 poison damage and that target must make a DC 16 CON saving throw or be poisoned. The normal bolt does no additional damage, or effect. The Silence bolt does no additional damage, but instead forces the target to make a DC 16 INT saving throw or falls under the spell Silence for 1 round.
Loadout 2 - Councilman Ranger
Shadow-Infused Rapier. Melee Weapon Attack:+7 to hit, reach 5 feet., one target. Hit: 13 2d8 + 4 piercing damage.
Dual wielding Hand Crossbows. This attack hits twice and can hit up to 2 targets, Ranged Weapon Attack:+7 to hit, reach 30/120 feet,. one target. Hit: 8 1d6 + 4 piercing damage. Roll d6 to decide what bolt the Scout Lieutenant used. 1-2 is a Poison Bolt, 3-4 is a normal bolt, and 5-6 is a Silence Bolt. The Poison bolt deals an additional 1d6 poison damage and that target must make a DC 16 CON saving throw or be poisoned. The normal bolt does no additional damage, or effect. The Silence bolt does no additional damage, but instead forces the target to make a DC 16 INT saving throw or falls under the spell Silence for 1 round.
Nimble Escape. The Scout Lieutenant can choose to hide or disengage as a bonus action.
Shadow Escape. (Ring of Shadow Dodge) Once per short rest, when the Lieutenant Scout takes damage, they can use a reaction to become insubstantial and teleport up to 30 feet to an unoccupied space they can see that is also in dim light or darkness.
Cunning Insight. The Scout Lieutenant has the ability to read their opponents, gaining insight on their next move. As a reaction, they can impose a disadvantage on a attack roll against them or force them to re-roll on a skill check to made to detect the Scout Lieutenant.
Description
The Council Scout Lieutenant are trained in various and dark aspects of stealth. They're infamously know to do a lot of the dirty work that the council needs done, it's often said that when you know a lieutenant is after you either you're dead already, or you've been brought in.
The Council Scout Lieutenant is armed with various tools and weapons to ensure not only their survival, but also that their job gets done.
Appearance
A Council Lieutenant Scout is a figure of stealth and precision, their form draped in a cloak of muted hues that blends seamlessly with their surroundings. Their features are obscured by the shadows, leaving their face mostly concealed. Despite their concealed visage, there is an air of confidence and readiness about them, a silent assurance that commands respect.
Equipment
The Lieutenant Scout is armed with a dark magic infused kukris, its blade honed to a razor's edge and imbued with enchantments that enhance its cutting power. Strapped to their forearm is a sleek, wrist-mounted crossbow, each capable of delivering swift and deadly bolts with pinpoint accuracy. Their cloak is adorned with an array of hidden pockets and compartments, containing tools and gadgets essential for their reconnaissance missions. They also may carry a dark magic infused rapier, with two hand crossbows instead.
Demeanor
The Lieutenant Scout moves with fluid grace, their steps light and silent as they navigate their environment. They speak sparingly, their words chosen with care and precision. There is a sense of intensity in their gaze, a keen awareness of their surroundings that borders on preternatural. Despite their stoic exterior, there is a warmth and camaraderie to them, a sense of loyalty to their comrades and their cause.
Aura of Mystery
There is an aura of mystery that surrounds the Lieutenant Scout, a sense of secrets and hidden agendas that lurk beneath the surface. They are masters of stealth and subterfuge, their motives known only to themselves and their superiors. Yet despite their enigmatic nature, there is an undeniable charisma about them, a magnetic pull that draws others to them like moths to a flame.
Role in the Council: As a lieutenant in the Council, the Lieutenant Scout is a valuable asset in reconnaissance and covert operations. Their skills in stealth and subterfuge make them invaluable scouts and infiltrators, able to gather vital intelligence and strike at the enemy's weak points with deadly precision. They are shadowy figures, lurking in the darkness and striking swiftly and decisively when the time is right, their true intentions known only to a select few.
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