Devil's Sight. Magical darkness doesn't impede the devil's darkvision.
Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is a creature other than an undead or a construct, it must succeed on a DC 14 Constitution saving throw or lose 6 (2d6) hit points at the start of each of its turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 6 (2d6). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Hurl Flame. Ranged Spell Attack: +4 to hit, range 150 ft., one target. Hit: 9 (3d6) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
Description
A devil that is disguised as a human, master of the hell hounds used to retrieve souls sold to hell. Turns into a lesser horned devil upon combat.
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