Crimson Speed. This creature gains +10ft movement speed, capping at +30ft movement speed, for each creature under Crimson Plague within 60ft of itself.
Multiattack. This creature uses a Lance attack, a Crimson Blight (if available) or a Plague Lance attack, and a Crimson Plague (if available).
Crimson Plague (Recharge 3-6). Choose one creature within 60ft of you. The target must succeed on a DC16 Constitution saving throw or be infected by Crimson Plague. A creature under Crimson Plague takes the highest damage die of its last attack in damage at the end of its turn and may reroll the same Constitution save, on a success recovering from Crimson Plague. After 3 turns, it automatically recovers.
Crimson Blight (Recharge 5-6). This creature stabs their lance into the ground with great force. All creatures within 15 feet must make a DC16 Constitution saving throw, on failure taking 14 (2d8+5) necrotic damage and being infected by Crimson Plague and on success taking half damage.
Plague Lance. Melee Weapon Attack: +6 to hit, reach 5 ft., range 60ft., one target. Hit: 9 (1d8 + 5) piercing damage. The target takes 1 instance of Crimson Plague.
Lance. Melee Weapon Attack: +6 to hit, reach 5 ft., range 60ft., one target. Hit: 9 (1d8 + 5) piercing damage.
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