Adaptable Weaponry. At the end of each turn, roll 1d4. The creature's branches shift in shape, forming a new weapon. On a 1, a blade is formed. On a 2, a lance is formed. On a 3, a shield is formed. On a 4, a staff is formed. If a shield is held, increase the creature's AC by 2.
Multiattack. This creature uses Strike then a Crimson Plague if available.
Crimson Plague (Recharge 3-6). Choose one creature within 60ft of you. The target must succeed on a DC16 Constitution saving throw or be infected by Crimson Plague. A creature under Crimson Plague takes the highest die of its last action in damage at the end of its turn and may reroll the same Constitution save, on a success recovering from Crimson Plague. After 3 turns, it automatically recovers.
Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) (type varies) damage. If a blade is equipped, add 4 (1d8) damage. If a lance is equipped, change the range to 60ft and add 2 (1d4). If a staff is equipped, reduce the damage by 2 (1d4) but force the target to roll a Wisdom save, on a fail it has disadvantage on its next Constitution save against Crimson Plague.
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