Medium Beast, Neutral
Armor Class 14 Natural
Hit Points 35 (3d10 + 10)
Speed 25 ft., When Crawling Boar reaches 50% health or lower, it's walk speed becomes 35 Ft.
STR
16 (+3)
DEX
16 (+3)
CON
12 (+1)
INT
5 (-3)
WIS
5 (-3)
CHA
5 (-3)
Saving Throws STR +5, DEX +5
Skills Animal Handling +6, Nature +8
Damage Vulnerabilities Psychic
Damage Resistances Acid, Necrotic, Poison
Condition Immunities Paralyzed
Senses Darkvision Only in Forests & Caves, Passive Perception 3
Languages Animal
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Crawling Boars are very odd and strange creatures, They're mostly acting like a typical boars, except that they prefer meat over roots, arcons and shrooms.
They're mostly silly creatures, sometimes they kill eachother for fun, sometimes the newborn kills their mother right after coming out of her womb.
Unlike boars, they're not afraid of humanoid-like creatures, but instead they're always ready to land a strike with their sting-like tail spike.

Actions

Snorking Rush. Melee Attack: +3 to hit, reach 5 ft. 1 target. Hit:  9 (2D6 + 3) [Physical] damage. If this lands a hit, Crawling Boar can do a 5 ft. movement (If possible).

Sting. Melee Attack: +3 to hit, reach 10 ft. 1 target. Hit:  10 (1D8 + 1D6 + 3) [Physical] damage. Applies [1D6] [Poison] damage at the end of next 2 actions of the target or untill healed.

Sting (If the target is behind). Melee Attack: +2 to hit, reach 8 ft. 1 target. Hit:  8 (1D6 + 1D4 + 2) [Physical] damage. Applies [1D4] [Poison] damage at the end of next 2 actions of the target or untill healed.

Out of mercy. Melee Attack: Can only affect players doing Death Saving throws. Reach 5 ft. 1 target. Hit: Gives a failed Death Saving throw. Can't be used on a target that failed 2 Death Saving throws.

 

Bonus Actions

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Reactions

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Description

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Habitat: ForestGrasslandHillSwamp

CHRONiCPLUMP

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