Wind-Chosen: Aeliar gains an additional 10 ft of movement, in addition, Aeliar can use the Dash action as a bonus action, when using the Dash action ranged attacks on Aeliar are made with disadvantage.
Fury of the Small: When Aeliar damages a creature with an attack or a spell and the creature’s size is larger than Aeliar's, Aeliar does an additional +5 damage.(Included in Descriptions)
Nimble Escape: Aeliar can use Disengage and Hide as bonus actions on their turns.
Fey Ancestry: Aeliar has advantage on saving throws to avoid or end the Charmed condition on itself.
Special Equipment: Aeliar is wearing the Wind-Kin Armor, Aeliar also has 2 +1 daggers that they use in combat as well as a +1 Longbow.
Multiattack. Aeliar makes up to 3 weapon attacks, if they are dual wielding daggers they can make a fourth attack as a bonus action.
Dagger. Melee Weapon Attack: +11 to hit, Hit: 14 (3d4 + 6) Piercing damage, 19(3d4 + 11) against creatures size medium or higher. The target then makes a constitution saving throw DC(17) receiving 21(6d6) poison damage on a failure.
Longbow. RangedWeapon Attack: +11 to hit, range 150/600 ft. Hit: 20 (3d8 + 6) piercing damage, 25(3d8 + 11) against creatures size medium or higher. The target then makes a constitution saving throw DC(17) receiving 21(6d6) poison damage on a failure.
Gift of The Wind(2 Uses per Day): Aeliar creates 4 copies of themselves within 30 feet and simultaneously goes invisible. The Copies of Aeliar have ability scores equivalent to Aeliar's, however, they only have one hitpoint and can only make one attack on each of their turns, in addition, when the original Aeliar takes damage the copies all immediately disappear. The copies take their turn on Aeliar's turn.
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