Special Trait Name. Enter the description for your special trait.
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name]
1st level (# slots): [spell name], [spell name]
Action Name. Enter the description for your action.
Night Claw. Melee Weapon Attack: +12 to hit, reach 30 ft., # target. Hit: 34 (6d6 + 14) necrotic damage.
Fireballs. RangedWeapon Attack: +11 to hit, range 600/5000 ft., 4 targets. Hit: 36 (5d8 + 12) fire damage.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count 15 (losing initiative ties), the Abvoris takes a lair action to cause one of the following effects; the Abvoris can’t use the same effect two rounds in a row:
- All players within 30 feet of the Abvrois take 20 necrotic damage.
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