Gargantuan Undead, Chaotic Evil
Armor Class 18 Natural armor
Hit Points 398 (29d20 + 100)
Speed 30 ft., burrow 75 ft.
STR
30 (+10)
DEX
12 (+1)
CON
30 (+10)
INT
15 (+2)
WIS
5 (-3)
CHA
1 (-5)
Saving Throws STR +18, CON +18
Skills Intimidation +50
Damage Vulnerabilities Fire, Radiant
Damage Resistances Force
Damage Immunities Cold, Necrotic
Senses Darkvision, Passive Perception 27
Languages Abyssal, Deep Speech, Undercommon
Challenge 28 (120,000 XP)
Proficiency Bonus +8
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Action Name. Enter the description for your action.

Night Claw. Melee Weapon Attack: +12 to hit, reach 30 ft., # target. Hit: 34 (6d6 + 14) necrotic damage.

Fireballs. RangedWeapon Attack: +11 to hit, range 600/5000 ft., 4 targets. Hit: 36 (5d8 + 12) fire damage.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count 15 (losing initiative ties), the Abvoris takes a lair action to cause one of the following effects; the Abvoris can’t use the same effect two rounds in a row:

  • All players within 30 feet of the Abvrois take 20 necrotic damage.
tomtomjoejoe

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