Medium Construct, Chaotic Evil
Armor Class 13 Natural Armor
Hit Points 22 (5d8)
Speed
STR
15 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
6 (-2)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws STR +4
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses Darkvision 60ft, Passive Perception 10
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Gas Mask. Immune to airborne toxins such as poison.

Relentless. Does not get tired and will pursue target creature until eliminated.

Actions

Variation Melee Attack Each Biomechanical Foot soldier has a variation between three set melee attachments that they can use in combat. This is either claws, a chainsaw, or a drill. 

 Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (1d6 + 2) slashing damage. 

Chainsaw. Melee Weapon Attack: +5 to hit, reach 5 ft., 1-2 targets. Hit: (2d6 + 4) slashing damage. 

Drill. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (2d8 + 2) piercing damage. 

Punch. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (1d4) bludgeoning damage. 

 

Bonus Actions

Can headbutt or punch as a bonus action (Recharge 3-4).

Description

Enter a general description for your monster here.

Grassperson

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