Gas Mask. Immune to airborne toxins such as poison.
Relentless. Does not get tired and will pursue target creature until eliminated.
Variation Melee Attack Each Biomechanical Foot soldier has a variation between three set melee attachments that they can use in combat. This is either claws, a chainsaw, or a drill.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (1d6 + 2) slashing damage.
Chainsaw. Melee Weapon Attack: +5 to hit, reach 5 ft., 1-2 targets. Hit: (2d6 + 4) slashing damage.
Drill. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (2d8 + 2) piercing damage.
Punch. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (1d4) bludgeoning damage.
Can headbutt or punch as a bonus action (Recharge 3-4).
Description
A humanoid subjected to experimentation with mechanical parts and weapons. Unlike the regular biomechanical foot soldiers, these creatures are plated with extra metal to create a strong barrier against physical attacks.
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