Medium Construct, Chaotic Evil
Armor Class 17 Natural Armor
Hit Points 22 (5d8)
Speed
STR
17 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
6 (-2)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws STR +5
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses Darkvision 60ft, Passive Perception 10
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Gas Mask. Immune to airborne toxins such as poison.

Relentless. Does not get tired and will pursue target creature until eliminated.

Actions

Variation Melee Attack Each Biomechanical Foot soldier has a variation between three set melee attachments that they can use in combat. This is either claws, a chainsaw, or a drill. 

 Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (1d6 + 2) slashing damage. 

Chainsaw. Melee Weapon Attack: +5 to hit, reach 5 ft., 1-2 targets. Hit: (2d6 + 4) slashing damage. 

Drill. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (2d8 + 2) piercing damage. 

Punch. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: (1d4) bludgeoning damage. 

 

Bonus Actions

Can headbutt or punch as a bonus action (Recharge 3-4).

Description

A humanoid subjected to experimentation with mechanical parts and weapons. Unlike the regular biomechanical foot soldiers, these creatures are plated with extra metal to create a strong barrier against physical attacks. 

Grassperson

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