Wildspace. Brown Scavvers can shut down their basic body functions when in deep space. In this state, they require little to no air or food.
Bite. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 7 (1d10 + 4) piercing and 2 (1d4) poison damage.
Improved Grapple. Melee Weapon Attack: +10 To Hit, Reach 10 ft., One target. Hit: 16 (2d10 +6). A successful attack results in the target being grappled and requires the target to make an escape attempt using Strength (Athletics) or Dexterity (Acrobatics) vs DC 17. Each successive turn the target takes an additional hit (2d10+6).
Breath Weapons (Recharge 5–6). A Brown Scavver can exhale poison gas creating a cloud with a five foot radius centered on its target. The poison cloud will dissipate in 2 +D6 turns. Each turn a creature is in the target zone they must make a DC 13 Constitution save or take 1d4 Constitution Damage.
Description
A creature of wildspace the Gray Scavver are 8 to 10 feet long with a thick, dull brown hide. Brown Scavvers typically are solitary creatures roaming Wildspace. On the rare occasion that pair of Brown Scavvers are found together they are either a mating pair or a mother and her calf.
Brown Scavvers pose little threat to most travelers in Wildspace. As scavangers they flee when threatened unless backed into a corner or defending another Brown Scavver.
The meat of Brown Scavvers is inedible and extremely poisonous.
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