Medium Humanoid (Any Race), Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 40 (9d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
16 (+3)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws INT +6, WIS +4
Skills Arcana +6, History +6
Senses Passive Perception 11
Languages Any four languages
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Spellcasting. The adept necromancer is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): chill touch, light, mage hand, prestidigitation

1st level (4 slots): detect magic, mage armor, ray of sickness, shield

2nd level (3 slots): misty step, suggestion

3rd level (3 slots): counterspell, fireball, animate dead

4th level (3 slots): greater invisibility, blight

5th level (1 slot): danse macabre

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

A Adept Necromancer's education was reached to the point where the simple study is not enough to further their understanding and the need to field testing with their theories is a must.

Necromancers are specialist wizards who study the interactions of life, death and undeath. Some like to dig up corpses to create undead slaves. A few use their powers for good, becoming hunters of the dead and risking their lives to save others.

Monster Tags: NPC

Habitat: Urban

TheBigBadWolf