Large Beast, Unaligned
Armor Class 17 Natural Armor
Hit Points 42 (5d10 + 15)
Speed 40 ft.
STR
20 (+5)
DEX
14 (+2)
CON
16 (+3)
INT
1 (-5)
WIS
10 (+0)
CHA
6 (-2)
Senses Blindsight 30ft, Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Cloud Shroud. The shark can open its pores to expel
clouds as an action. This creates a 25-foot-radius
sphere of fog centered on the shark. The sphere
spreads around corners, and its area is heavily
obscured. The cloud will move along with the shark.


Blood Frenzy. The shark has advantage on attack rolls
against any creature that doesn’t have all its hit points.

Pack Tactics. The shark has advantage on an attack
roll against a creature if at least one of the shark’s
allies is within 5 feet of the creature and the ally isn’t incapacitated.


Charge. If the shark moves at least 20 feet straight
toward a target and then hits it with a ram attack
on the same turn, the target takes an extra 5 (2d4)
bludgeoning damage. If the target is a creature, it
must succeed on a DC 13 Strength saving throw or be pushed up to 15 feet directly away from the shark.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5ft., one
target. Hit: 15 (3d6 + 5) piercing damage. If the target
is a Large or smaller creature, it is grappled (escape
DC 13). Until this grapple ends, the shark can bite
only the grappled creature and has advantage on
attack rolls to do so. While grappling, it can drag the
creature with it, but its speed is halved, unless the
creature is two or more sizes smaller than the shark.


Ram. Melee Weapon Attack: +7 to hit, reach 5 ft., one
target. Hit: 12 (2d6 + 5) bludgeoning damage.
Thrash. The shark violently thrashes a creature that
it is grappling. The creature must make a DC 13
Strength saving throw, taking 15 (3d6 + 5) piercing
damage on a failed save, or half as much damage on a successful one.

Thrash. The shark violently thrashes a creature that it is grappling. The creature must make a DC 13
Strength saving throw, taking 15 (3d6 + 5) piercing
damage on a failed save, or half as much damage on a successful one.

Description

Cloud Shark
It is a beautiful day with a completely clear sky apart
from a few tiny puffy clouds moving along overhead. Most
people would not even look twice at such trivial things,
and that is exactly what the cloud shark hopes for as the
puffy cloud suddenly engulfs its target and the creature
within tears it apart. Cloud sharks usually hunt in groups,
relying on their camouflage to come close enough to
their target to get a surprise attack. Their natural habitat
is inside of naturally formed clouds, but outside of this
climate a cloud shark can open its pores to let out a fine
white mist that can be adapted to match local clouds.
Cloud sharks can be spotted when a cloud moves faster
than its surroundings, changes course or even moves against the wind direction.

 Cloud sharks can be found
all over Sordane. They usually hunt between 1,500 and
3,000 feet in altitude, and only come down lower when
extremely hungry. Due to the way they are built, cloud
sharks must remain in constant motion in order to
breathe. They can stop for a few seconds in order to take
a bite out of their prey, but they will suffocate if they are
immobilized for more than a minute or two. Their origin is unknown, but it is widely known that the cloud shark has the ability to absorb magic from the planet’s core through the air, giving them their innate flying ability. They can move at great speeds of nearly 60 miles per hour or as slow as a few inches at a time, making them incredibly dangerous, sneaky, and versatile hunters.
On rare occasions of magical nulled spaces, there have been cases where entire schools of cloud shark have fallen from the sky to decimate a town or village or even knock massive airships out of the skies completely. Cloud sharks have a very keen sense of smell. The smallest whiff of prey on the wind can be caught from miles away as they absorb the air through their pores.

  Although difficult, it is possible to tame a cloud shark by bribing it with a steady stream of food in exchange for its obedience. However, this amicable relationship ends as soon as the food does. Some pirates are known to house cloud sharks inside their ship’s hull, releasing them during combat to scare and distract their enemies. Some even claim that a particularly bold captain rides such a shark to battle, but most wave it off as a drunken sailor’s tale.   By arcane minis

Habitat: CoastalDesertForestGrassland

Protose

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