Medium Humanoid, Typically Chaotic Good
Armor Class 13 Plate
Hit Points 25 (3d6 + 15)
Speed 10 ft., Climb 5 ft.
STR
15 (+2)
DEX
5 (-3)
CON
16 (+3)
INT
5 (-3)
WIS
6 (-2)
CHA
10 (+0)
Saving Throws STR +4, CON +5
Skills Intimidation +3, Survival +3
Damage Vulnerabilities Fire
Damage Immunities Acid, Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Passive Perception 2
Languages Abyssal, Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Plague Warriors are chaotic warriors of Father of insects, death, life, plagues - Grandfather Nurgle. They're mostly sick, covered in blood, rot.  They don't feel pain, in any way, they're alway cheerful and happy, but yet agressive.

Actions

Plague's Father Hit. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2 ) [Physical] damage. 

Toxic Throw Up. Ranged Attack: +2 to hit, range 25/50 ft., 1 target. Hit: 5 (1d6 + +2) [Poison] damage. Poison target for [1D4] for next 2 target's actions or untill healed.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestGrasslandHillMountainSwampUnderdarkUrban

CHRONiCPLUMP

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