Plague Warriors are chaotic warriors of Father of insects, death, life, plagues - Grandfather Nurgle. They're mostly sick, covered in blood, rot. They don't feel pain, in any way, they're alway cheerful and happy, but yet agressive.
Plague's Father Hit. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2 ) [Physical] damage.
Toxic Throw Up. Ranged Attack: +2 to hit, range 25/50 ft., 1 target. Hit: 5 (1d6 + +2) [Poison] damage. Poison target for [1D4] for next 2 target's actions or untill healed.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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