Spellcasting. The Animator of Constructs is a 2nd level spellcaster. Its spellcasting ability is INT. The Animator of Constructs has the following spells prepared:
Cantrips (at will): Animate Knife, Forceful Blast
Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 10 (2d8 + 2) piercing damage.
forceful blast. A blue ball of magical energy forms in the hands of the caster. Ranged spell Attack: +5 to hit, range 300 ft., one target. Hit: 14 (3d8 + 2) force damage.
Animate knife. As a bonus action, the caster takes out one out of five knives. They start muttering an enchantment into the knife. After being animated, the knife hovers around your head. As another bonus action, you can point at the target. The knife will fly towards target. Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 7 (1d10 + 2)
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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
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Description
An animator of constructs is normally a common criminal who has crude magic skills. They have learned how to animate basic constructs. You can tell when an animator of constructs is in a town because there are constructs inhabiting it too.
Lair and Lair Actions
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Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
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Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
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If the [monster name] dies, these effects fade over the course of #d# days.
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