Medium Humanoid, Any Alignment
Armor Class 15 chain shirt
Hit Points 25 (5d10)
Speed 30 ft., Swim 15 ft., Climb 15 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
17 (+3)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws INT +5, WIS +4
Condition Immunities Charmed
Senses Passive Perception 12
Languages Common Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The Animator of Constructs is a 2nd level spellcaster. Its spellcasting ability is INT. The Animator of Constructs has the following spells prepared:

Cantrips (at will): Animate Knife, Forceful Blast

Actions

Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 2) piercing damage. 

Shortbow. Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 10 (2d8 + 2) piercing damage.

forceful blast. A blue ball of magical energy forms in the hands of the caster. Ranged spell Attack: +5 to hit, range 300 ft., one target. Hit: 14 (3d8 + 2) force damage.

Bonus Actions

Animate knife. As a bonus action, the caster takes out one out of five knives. They start muttering an enchantment into the knife. After being animated, the knife hovers around your head. As another bonus action, you can point at the target. The knife will fly towards target. Ranged Weapon Attack: +2 to hit, range 80/320 ft., one target. Hit: 7 (1d10 + 2)

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

An animator of constructs is normally a common criminal who has crude magic skills. They have learned how to animate basic constructs. You can tell when an animator of constructs is in a town because there are constructs inhabiting it too.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Urban

rmath70034680

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