Trampling Charge. If the behemoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 20 Strength saving throw or be knocked prone. If the target is prone, the behemoth can make one stomp attack against it as a bonus action.
Stomp. Melee Weapon Attack: +14 to hit, reach 10 ft., one target prone. Hit: 48 (5d12 + 10) bludgeoning damage.
Gore. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 56 (6d10 + 10) piercing damage.
Description
The Caterhoof Behemoth is an ancient and colossal creature, towering over the tallest trees and structures with ease. Its massive frame, adorned with thick chitinous plates and immense horns, commands both fear and awe from all who encounter it. Legends speak of entire landscapes shifting under its colossal steps and the devastation it leaves in its wake.
Caterhoof Behemoths claim vast territories as their own, shaping the very ecosystems around them through their sheer presence. Encounters with such behemoths are rare and often mark pivotal moments in the natural balance of the wild.
Comments