Gargantuan Monstrosity, Neutral
Armor Class 16 Natural Armor
Hit Points 270 (20d20 + 80)
Speed 60 ft.
STR
30 (+10)
DEX
10 (+0)
CON
18 (+4)
INT
2 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +8
Condition Immunities Poisoned
Senses Passive Perception 18
Languages --
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Actions

Trampling Charge. If the behemoth moves at least 20 feet straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 20 Strength saving throw or be knocked prone. If the target is prone, the behemoth can make one stomp attack against it as a bonus action.

Stomp. Melee Weapon Attack: +14 to hit, reach 10 ft., one target prone. Hit: 48 (5d12 + 10) bludgeoning damage.

Gore. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 56 (6d10 + 10) piercing damage.

Description

The Caterhoof Behemoth is an ancient and colossal creature, towering over the tallest trees and structures with ease. Its massive frame, adorned with thick chitinous plates and immense horns, commands both fear and awe from all who encounter it. Legends speak of entire landscapes shifting under its colossal steps and the devastation it leaves in its wake.

Caterhoof Behemoths claim vast territories as their own, shaping the very ecosystems around them through their sheer presence. Encounters with such behemoths are rare and often mark pivotal moments in the natural balance of the wild.

Habitat: Forest

Haakonslasher

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