Medium Humanoid (Half-Elf), Neutral Good
Armor Class 17 Natural
Hit Points 345 (20d20 + 145)
Speed 30 ft.
STR
25 (+7)
DEX
28 (+9)
CON
26 (+8)
INT
20 (+5)
WIS
22 (+6)
CHA
14 (+2)
Saving Throws STR +13, DEX +15, CON +14, WIS +12
Skills Acrobatics +12, Athletics +9, Intimidation +15, Perception +10, Stealth +10, Survival +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned, Stunned
Senses Truesight 20ft, Passive Perception 24
Languages Common, Undercommon
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

MoonBlade Runes. The Moonblade has had 5 other masters before Al-Zafir. Gaining it these following abilities. 
- Al-Zafir can attack with the Moonblade once as a free action during his turn.
- Al-Zafir can crit on 19s and 20s. 
- Al-Zafir has true sight (30ft) and Alert (+5 to initiative rolls and cant be surprised.) 

Legendary Resistance (3/Day) - If Al-Zafir fails a saving throw he can choose to succeed it. 

Flickering Slash. Al-Zafir has 4 charges that fuel his Flickering Slash Bonus Action and Reaction. Flickering Slash 1 target in 5ft of Al-Zafir, DEX DC 17 if the target succeded saving throw they take half damage. If they fail they take 5d8 slashing damage. 

Dancing Shortsword. Al-Zafir has his weapon as his offhand. He normally keeps it sheathed but can call it out with a whistle or draw it. When called for the sword can move independently of Al-Zafir with a fly speed of 30ft an AC of 16 and an HP of 30. If the sword's HP ever hits 0 it teleports back into its sheath and Al-Zafir can not use it for 2 turns. It has a rune inscribed on it that lets Al-Zafir cast Greater Invisibility on it lasting 10 rounds. When Greater Invisibility is cast on it Al-Zafir can enter Hidden Twin Dragon Stance.

Hidden Twin Dragon Stance. Al-Zafir calls his invisible Dancing Shortsword to him and it begins to hover around his person. He gains an additional 5ft range to his Moonblade attacks and Flickering Slash. Al-Zafir gains an additional bonus action for the duration of this move and gains the bonus action Hidden Dragon. This stance lasts for 10 turns but can be ended early by using his Legendary action Wyrn Cross.

Invincible Under the Sun. Al-Zafir sheaths his Dancing shortsword and hones his mind, focusing on only his sword and the battle in front of him. His entire body is at one with the sword giving him 5ft extra reach, letting him add his STR mod to his damage rolls, gains Flickering Light and At One with The Infinite, and all of his slashing damage inflicts Bleed. Lasts 3 turns, gain an additional turn if you have downed a creature. 
- Bleed. An affected creature takes 1d10 damage at the start of its turn and has their speed reduced by 10ft. They can make a CON saving throw (DC 17) to end this effect or if they are healed by a magical effect (including potions) the effect ends. 

Flickering Light. If a creature targets you with an attack and they are within 5ft of you, you can use Flickering LightFlickering Light - 1 target in 5ft of Al-Zafir, they take 4d8 slashing damage. 

Actions

Attack - MoonBlade: +9 to hit, reach 5 ft., 1 target. Hit 16 (2d8 + 9) (+16 total in IUTS) [Slashing] damage. The first attack you make with the Moonblade is a free action. You can make up to 2 additional attacks using your action.

Sword of Light (3/Day). Al-Zafir lowers his body and seemingly vanishes dashing 40ft. During this dash action, you can move freely and every enemy you come in 5ft of you will attack at the end of the movement. No opportunity attacks can be made against you during this dash. Melee Weapon Attack: +14, Hit (10d8 + 7) [slashing] damage. If the target's DEX is lower than 16 the attack guarantees hits.

Dragonfly Dance. - All attacks have disadvantage on Al-Zafir and for every attack that misses him, he automatically uses Flickering Slash on the attacker without restriction. 

Golden Dragonfly. Al-Zafir lowers his body and a loud whistle is heard. Then Al-Zafir vanishes. The Dancing Shortsword speeds at the target in a pincer motion to clash with Al-Zafir. Then the whistling comes to a halt as the target is struck. 1 Target 40ft range Melee Weapon Attack: +16, Hit (10d8 + 16) [slashing] damage plus an additional guaranteed 35 damage. If the target's DEX is lower than 17 the attack guarantees hits.

 At One with The Infinite (Only in IUTS) (Recharge 4-6). Al-Zafir focuses on the infinite within him and makes a calm swing with his sword. The one he has practiced for as long as he can remember. As it is the essence of his entire being. 1 Target within 10ft, +23 to hit, Hit (10d8+22) slashing damage. If this action reduces a creature's hp to 0, immediately recharge. 

Bonus Actions

Dancing Shortsword. +9 to hit, reach 5 ft., 1 target. Hit 13 (1d8 + 9) [Slashing] damage 

Lunge stance. Al-Zafir slightly lowers his body adding 10ft to the range of his next attack this turn. 

Flickering Slash (Uses 1 charge). 1 target in 5ft of Al-Zafir, DEX DC 17 if the target succeded saving throw they take half damage. If they fail they take 5d8 slashing damage. 

Hidden Dragon. This attack is always made with advantage (unless the target has Truesight). +15 to hit, reach 5 ft., 1 target. Hit 14 (1d10 + 9) [Slashing] damage plus (1d8 force damage). 

Flickering Light. 1 Target in 5ft of Al-Zafir, they take 4d8 slashing damage. 

Reactions

Opportunity Attack. If a creature moves 5ft away from Al-Zafir he can make an attack. 

Attuned with Life. If a creature within 5ft of Al-Zafir casts a spell he can make an attack of opportunity. 

Honed Reflexes. If Al-Zafir is the target of an attack he can add +2 to his AC until the start of his next turn. 

Flickering Slash (2 charges. does not use reaction). Can be used when someone misses an attack against Al-Zafir. 1 target in 5ft of Al-Zafir, DEX DC 17 if the target succeded saving throw they take half damage. If they fail they take 5d8 slashing damage. 

Flickering Light. 1 Target in 5ft of Al-Zafir, they take 4d8 slashing damage. 

Legendary Actions

Al-Zafir The Unrivaled can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of a creature’s turn.

Flowing movement (Costs 1 Action). Al-Zafir can take up to half of his movement and does not trigger opportunity attacks. 

Flickering Slash (Costs 2 Actions). 1 target in 5ft of Al-Zafir, DEX DC 17 if the target succeded saving throw they take half damage. If they fail they take 5d8 slashing damage.

Relentless (Costs 1 Action). Make 1 attack with your Moonblade. 

Wyrm Cross (Only in HTDS) (Costs 3 Actions). Al-Zafir swings his Moonblade with precision. The Dancing shortsword moves swiftly to cross through the Moonblade's path. 1 Target 5ft range DEX saving throw (DC 20) (10d8 + 16) [slashing] damage plus on fail, half damage on successful saving throw. Plus an additional guaranteed (3d10+16) slashing damage. 

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