Small Construct, Unaligned
Armor Class 16 (natural armor)
Hit Points 9 (2d6 + 2)
Speed 30 ft., burrow 10 ft., climb 30 ft.
STR
13 (+1)
DEX
16 (+3)
CON
13 (+1)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Blindsight 60 ft. (blind beyond this radius), Tremorsense 60 ft., Passive Perception 6
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The tunneler is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

Pack Tactics. The tunneler has advantage on an attack roll against a creature if at least one of the kruthik’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Tunneler. The tunneler can burrow through solid rock at half its burrowing speed and leaves a 2½-foot-diameter tunnel in its wake.

Actions

Stab. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Description

A small insectoid construct for digging tunnels 

Solarsyphon

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