Antimagic Susceptibility. The tunneler is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
Pack Tactics. The tunneler has advantage on an attack roll against a creature if at least one of the kruthik’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Tunneler. The tunneler can burrow through solid rock at half its burrowing speed and leaves a 2½-foot-diameter tunnel in its wake.
Stab. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Description
A small insectoid construct for digging tunnels
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