Huge Beast, Chaotic Evil
Armor Class 15 Thick skin
Hit Points 100 (3d8 + 4)
Speed
STR
17 (+3)
DEX
13 (+1)
CON
15 (+2)
INT
11 (+0)
WIS
10 (+0)
CHA
11 (+0)
Saving Throws STR +7, CON +6
Damage Vulnerabilities Bludgeoning, Lightning, Thunder
Damage Immunities Acid, Cold
Condition Immunities Charmed, Frightened, Grappled, Restrained
Senses Passive Perception 15
Languages Can only speak to Krakens
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Baby eyes: If you look it dead in the eye it will roll a charisma attack and you will roll an opposed wis saving throw if they get a higher roll than you then you must protect the monster with your life for 3 turns

Actions

Swipe. It can attack you with one of it's tentacles for 3d6 damage and you have to roll a dex saving throw if you get a five or less you are grabbed b it's suckers

Siege. It Can wrap it's tentacles around a ship and every turn everybody on the ship must succeed in a dex saving throw or be knocked prone, this also does 1d50 (half a d100) of damage[round down])to the ship

Bonus Actions

Mommy!!!!!!!!!!!!!!. They can roll a con check and if they roll a 15 or higher in 5 rounds a fully grown Kraken will show up

Reactions

Whirlpool dodge: can spin down into the water to avoid an attack that it feels is seriously threatening this will create a 90 foot diameter whirlpool that does 1d20 of damage to vessels in it every one of its turns also anybody on the vessel must do a dex saving though or get knocked prone.

Legendary Actions

After somebody's turn if they attacked this creature it can spray poison from it's mouth at the person who attacked them

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A baby Kraken about 1 5th the size of a fully grown one

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: monstrosity

Habitat: Coastal

kaicoolguy

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