Brave. The battlebard has advantage on saving throws against being frightened.
Brute. A melee weapon deals one extra die of its damage when the battlebard hits with it (included in the attack).
Multiattack. The gladiator makes three melee attacks.
War Guitar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage, or 13 (2d8 + 4) bludgeoning damage if used with two hands to make a melee attack.
War Trombone. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
War Base. Range Weapon Attack: +7 to hit, range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Parry. The battlebard adds 3 to its AC against one melee attack that would hit it. To do so, the battlebard must see the attacker and be wielding a melee weapon.
Description
The name says it all.
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