Medium Humanoid (Any Race), Any Alignment
Armor Class 12 (15 with mage armor)
Hit Points 99 (18d8 + 18)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
20 (+5)
WIS
15 (+2)
CHA
20 (+5)
Saving Throws INT +9, WIS +6
Skills Arcana +13, History +13
Damage Resistances Damage from Spells
Senses Passive Perception 12
Languages Any six languages
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The archmage has advantage on saving throws against spells and other magical effects.

Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast jim's magic missile and gift of gab at will and has the following wizard spells prepared:

Cantrips (at will): fire bolt, friends, mage hand, prestidigitation, minor illusion

1st level (4 slots): disguise self, distort value, mage armor*, shield

2nd level (3 slots): jim's glowing coin, mirror image, misty step

3rd level (3 slots): counterspell, incite greed, lightning bolt

4th level (3 slots): conjure minor elementals, fire shield, leomund's secret chest

5th level (3 slots): cone of cold, mislead*, dominate person

6th level (1 slot): mass suggestion

7th level (1 slot): symbol

8th level (1 slot): mind blank*

9th level (1 slot): time stop

*The archmage casts these spells on itself before combat.

Actions

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Monster Tags: NPC

Habitat: Urban

mpope2003

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