Armor Class
14
(Natural armor)
Hit Points
10
(3d6)
Speed
20 ft.
STR
12
(+1)
DEX
8
(-1)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
6
(-2)
Damage Vulnerabilities
Bludgeoning, Fire
Damage Resistances
Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities
Psychic
Senses
Passive Perception 10
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the chains remain motionless, they are indistinguishable from normal chains.
Actions
Chains. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Trap. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage. If the target is a creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the chains can't attack another target.
Description
Animated chains are ordinary chains given sentience and mobility by the primeval power of Tharizdun. They are usually found in ancient shrines to Tharizdun.
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