Gang begging- {It's a poor man's world} The Begger has advantage on an attack roll against a creature if at least one other Begger is within 5 feet of the creature and isn't dead.
The Begger gets a +4 to all charisma rolls if another Begger is within 20ft of the Begger and is in sight of target creature.
The Begger gets +1 to dexterity rolls if another Begger is within 50ft of the Begger.
The Begger gets an additional +1 bonus to intimidation for each Begger within sight of the target creature.
Blessed be thy Begger- {every good god pities a Begger, every evil god enjoys their shows} The Begger gains +5 hp within 200ft of any good faction god or god temple. The Begger gains an additional action within 200ft of any evil faction god or god temple.
Stench- {The aura of death hangs over that one... oh wait they just haven't showered in years.} All non-Begger creatures within 5ft of the Stench afflicted creature or area including the creature afflicted must make a DC 13 constitution saving throw, if failed target gains conditions: Blinded for 4 turns, poisoned for 3 turns, stunned for 1 turn, frightened for 1 turn after stun wears off. afflicted creature can use a reaction to toss ten gold coins to the Begger to disengage and avoid stunned condition.
All non-Begger creatures within 20ft of the Stench afflicted creature for 3 turns must make a DC 10 constitution saving throw, if failed creature gains poisoned condition for a turn.
humble- {Their kindness will put you to shame} For every 30GP in their inventory they get a +1 to their charisma stat.
Cove dweller- {The cove is their love, The cove is their safety} While in the cove a Begger gains Blindsight with a 20ft radius. The Begger also gains +3 to dexterity inside the cove.
Multiattack. (costs 1 action + 1 bonus action) The Begger can make two basic melee attacks.
Rock in sock. (costs 1 action) Basic melee weapon attack [1d20]+4. to hit, reach 5 ft., one creature. On Hit: deals [2d8] -1 bludgeoning damage. target must make a (DC 13 con saving throw), if failed target takes an additional [2d4] poison damage.
Ball of filth. (costs 1 action) Ranged Weapon Attack: [1d20]+2. range 5/60ft, one creature or AOE. On hit: creature takes [1d6] (-1 for each 10ft away target creature is) bludgeoning damage and becomes wet for 3 turns and gains Stench for 6 turns . target creature must make a (DC 13 con saving throw), if failed target creature takes [1d12] poison damage. If lands on surface, surface becomes greasy (creatures on this terrain must make a DC 10 dex saving throw once a turn) and a difficult terrain (1ft of movement costs 2ft of speed on this terrain. any creature in 10ft of landing point must make a dex saving throw or become wet for 1 turn and gain stench 3 turns.
Beggers holler- {They scream from their heart} (Costs 1 bonus action) Frighten all creatures that can see the Begger unless they succeed a wisdom roll against the Begger's intimidation roll.
Begging for help- {all who hear the Begger’s wail, will feel the pain of the Beggers} (costs 1 bonus action) they call for help bringing any 2 Begger creatures 200ft away into the battle 1 turn after cast (killing or incapacitating Begger before they appear will stop other Begger creatures from joining battle) (cooldown 4 turns)
Ex: cast turn- waiting turn- beggers join turn
Attackers pity- Beggers can use a (reaction) against a melee attack to make a DC 16 charisma saving roll to take half the damage of the attack.
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Description
Beggers are everywhere and persistent, they always are in the know and always know who has money.
Put a lot of them in a campaign with murder hobos and watch as they're murdered by hobos.
Turn them into a side mission and use my future boss monsters Begger king and Begger god.
or just turn em into a good exp grind encounter.
Lair and Lair Actions
Begger cavern- No one knows where they come and goes, but there are tales and fables of hay bales and stables that lead to begger's coves. All those coves where beggers return and connect, to count and collect their loot of the day, provide a route to a place with high value called "last burn tavern". In this place sit many who are a disgrace to laws and morals above this space. Beneath this tavern, there is a pattern that teaches the laws in Begger's cavern.
As long as a Non-Begger creature remains in the cove or cavern they must make a Stench saving roll as if the were within 5ft of a Stench afflicted creature. once per turn.
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