Medium Undead, Lawful Evil
Armor Class 20 (Platemail, shield)
Hit Points 142 (15d10 + 60)
Speed 30 ft.
STR
20 (+5)
DEX
14 (+2)
CON
18 (+4)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws STR +8, DEX +5, CON +7
Skills Athletics +8, Perception +4
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Exhaustion, Frightened, Poisoned, Unconscious
Senses Darkvision 60 ft., Passive Perception 14
Languages Common Ancient Traldar the languages it knew in life
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Martial Fury. As a bonus action, the Baron can make one weapon attack, which deals an extra 22 (4d8) necrotic damage.

The target must succeed on a DC 14 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.

Turning Defiance. The sword wraith commander and any other sword wraiths within 30 feet of it have advantage on saving throws against effects that turn undead.

 
 
Actions

Multiattack. The sword wraith makes two weapon attacks.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.

Call to Honor (1/Day). To use this action, the sword wraith must have taken damage during the current combat. If the sword wraith can use this action, it gives itself advantage on attack rolls until the end of its next turn, and 1d4 + 1 sword wraith warriors appear in unoccupied spaces within 30 feet of it. The warriors last until they drop to 0 hit points, and they take their turns immediately after the commander’s turn on the same initiative count.

 
 
 
Reactions

Parry. The Sword Wrait adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.

 
Legendary Actions

The Sword Wraith Commander can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Sword Wraith Commander regains spent legendary actions at the start of its turn.

Move. The Sword Wraith moves up to its speed without provoking opportunity attacks.

Rapid Strike. The Sword Wraith makes one sword strike.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands.

Leadership (3 Charges). For 1 minute, the Sword Wraith Commander can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a 1d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.

 
 
 

Description

This room, paneled in exotic woods, was once elegant and richly furnished. Most of the room's furnishings now lie collapsed and blasted on the floor. A strange transparent blue outline of the former furniture snakes along the floor. The glowing blue outline of a canopy bed marks the former glory of a blackened pile of wooden poles and boards. The aura of a blue desk and chair hovers above a battered desk that sits propped on two fragile, burned stumps.

A huge, transparent wardrobe with a mirror front rests on top of a puddle of melted metal slag. The only item that seems untouched by the magical fire that destroyed this room is a single, heavily carved, throne like chair sitting next to an arrow slit window against the east wall.

Sitting in the chair is something that makes your skin crawl. The horrible figure in the chair rises and speaks in a cold, commanding voice. "So, more babes have come to give me 'eternal rest.' I hate all meddlers, especially well meaning ones with no respect for their betters. My will is stronger than death itself, and ii will certainly triumph over yours, Fleas!" With these words, the creature advances, cold murder in his terrible eyes.

 

When Baron Andrei Korisegy's remains are placed in one of the blessed shrouds that Enora gave the party, a sense of peace will fill the room. The ghostly outline of Baron Andrei Korisegy will reappear for one last time surrounded by a silver glow. "I see I was wrong to cling to old hates for so many centuries. It is time for me to leave this world. But you should know that a great evil has invaded the depths of my home: a dread vampire by the name of Lord Ursus Longmane. A cloud of darkness surrounds this vile creature. Find the secret stair to the cellars. Seek there to defeat the undead lord."

 

Previous Versions

Name Date Modified Views Adds Version Actions
4/10/2024 10:06:19 AM
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Habitat: GrasslandSwamp

Ruairc76

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