Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Disease carrier. A melee weapon deals one extra 2(1d4) necrotic damage when the cultist of decay hits with it (included in the attack)
The Cultist of decay is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The cultist of decay has following spells prepared:
Cantrips (at will): Infestation
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing plus 2 (1d4) necrotic damage.
sacrificial explosion. the cultist of decay reduces itself to 0 hit points and releses the decaying flouids and gases in ints body. and any creature within 15 feet of it must make a DC 13 Constitution saving throw. On a failed save, the creature takes 7 (2d6) poison damage.
Description
Madend by disease these cultist worship the decay of their flesh, always looking for victims to infest with their disease or sacrifice to demons in hope to get mor "gifts" of tehm.
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