Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 12 (leather armor)
Hit Points 9 (2d8)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
10 (+0)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Skills Medicine +2, Stealth +2
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60ft., Passive Perception 11
Languages Any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Disease carrier. A melee weapon deals one extra 2(1d4) necrotic damage when the cultist of decay hits with it (included in the attack)

The Cultist of decay is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The cultist of decay has following spells prepared:

Cantrips (at will): Infestation

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing plus 2 (1d4) necrotic damage.

sacrificial explosion. the cultist of decay reduces itself to 0 hit points and releses the decaying flouids and gases in ints body.  and any creature within 15 feet of it must make a DC 13 Constitution saving throw. On a failed save, the creature takes 7 (2d6) poison damage.

 

Description

Madend by disease these cultist worship the decay of their flesh, always looking for victims to infest with their disease or sacrifice to demons in hope to get mor "gifts" of tehm.

Monster Tags: NPC

Habitat: Urban

Nyap

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