Vampiric Hunger. Whenever a Blood Lurker deals damage to a creature with its Barbed Tendrils, if that creature has blood, then the Blood Lurker gains HP equal to the amount of damage it dealt that turn.
Multiattack. The Blood Lurker makes two Claw attacks.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Barbed Tendrils. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: (1d4+2) piercing damage.
Description
A semi-humanoid beast covered in thick, chitinous armor. Two large mantis-like claws sprout from its forearms, and a mass of barbed tentacles surrounds its mouth. Its body and head somewhat resembles that of a lobster, minus the tail. Its armored carapace can range in color from a bone white to dark tan. Blood Lurkers are ambush predators, waiting hidden under the dunes of ancient deserts waiting for unsuspecting prey to pass by, which it will then quickly and violently devour.
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