Medium Beast, Unaligned
Armor Class 14 Natural armor (chitin)
Hit Points 20 (3d8 + 6)
Speed 30 ft., Burrow 20 ft.
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
12 (+1)
WIS
6 (-2)
CHA
7 (-2)
Saving Throws DEX +5
Skills Athletics +5, Perception +3
Damage Vulnerabilities Cold, Fire
Damage Resistances Piercing
Damage Immunities Poison
Senses Tremorsense, Passive Perception 13
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Vampiric Hunger. Whenever a Blood Lurker deals damage to a creature with its Barbed Tendrils, if that creature has blood, then the Blood Lurker gains HP equal to the amount of damage it dealt that turn.

Actions

Multiattack. The Blood Lurker makes two Claw attacks.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Barbed Tendrils. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: (1d4+2) piercing damage.

Description

A semi-humanoid beast covered in thick, chitinous armor. Two large mantis-like claws sprout from its forearms, and a mass of barbed tentacles surrounds its mouth. Its body and head somewhat resembles that of a lobster, minus the tail. Its armored carapace can range in color from a bone white to dark tan. Blood Lurkers are ambush predators, waiting hidden under the dunes of ancient deserts waiting for unsuspecting prey to pass by, which it will then quickly and violently devour.

Monster Tags: Misc Creaturemonstrosity

Habitat: Desert

Blujae_5

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