Captain's boot. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 1d6 bludgeoning damage, on a successful attack, the affected creature must make a dc 15 constitution saving throw, or be knocked 10ft back, taking an additional 1d10 bludgeoning damage if they hit an object, and if they hit a creature they deal 1d10 to themselves and the creature
Captain's sabre. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 2d6+3 slashing damage.
Grand flourish. Melee Weapon Attack: +5 to hit, reach 5 ft., 3 target. Hit: 2d6+3 slashing damage, can only be used once per day.
Rope trick, weighted bash. Melee Weapon Attack: +5 to hit, reach 20 ft., 1 target. Hit: 1d6+3 bludgeoning damage.
Rope trick, yank. A creature within 20ft of Captain Cortus must make dc 15 dexterity saving throw or be moved to within 5ft of Captain Cortus.
Rope trick, restrain. A creature within 20ft of Captain Cortus must make dc 15 dexterity saving throw or become unable to use their hands, the creature may use an action remake the saving throw, or make a contested athletics saving throw against Captain Cortus, on a successful saving throw, Captain Cortus is thrown off balance and becomes unable to make any bonus actions and take a -1 to AC. Captain Cortus may restrain 2 creatures at once, if two have been restrained, Captain Cortus may use no more rope tricks.
Cat-O-Nine Tails. Melee Weapon Attack: +4 to hit, reach 20 ft., 1 target. Hit: 1d4 bludgeoning damage, on a successful attack, the affected creature must make a dc 15 constitution saving throw or drop whatever they are holding.
Guard. Gain a +2 to AC against a single creature.
Captain Cortus may use once per round
Gavel of Judicior. Captain Cortus may use the item Gavel of Judicior.
Description
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