Armor Class
13
(leather armor)
Hit Points
33
(6d8 + 6)
Speed
30 ft.
STR
11
(+0)
DEX
14
(+2)
CON
12
(+1)
INT
10
(+0)
WIS
13
(+1)
CHA
14
(+2)
Senses
Passive Perception 11
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Devotion to Her Work. Carmella has advantage on saving throws against being charmed or frightened.
Botany. Carmella's spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks).
(at will): Heroism
Once Per Day: Burning Hands, Lesser Restoration, Haste
Actions
Sedative. One creature within 5 feet of Carmella is cured of their short term madness. That creature has advantage on their next Sanity Saving throw.
Bonus Actions
Lovelace Cure. Carmella ends one disease or poison affecting a creature within 5 feet. That creature gains advantage on their next attack roll.
Comments