Medium Humanoid (Any Race), Lawful Good
Armor Class 13 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
14 (+2)
Skills Medicine +2, Nature +4
Senses Passive Perception 11
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Devotion to Her Work. Carmella has advantage on saving throws against being charmed or frightened.

Botany. Carmella's spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). 

(at will): Heroism

Once Per Day: Burning Hands, Lesser Restoration, Haste

Actions

Sedative. One creature within 5 feet of Carmella is cured of their short term madness. That creature has advantage on their next Sanity Saving throw.

Bonus Actions

Lovelace Cure. Carmella ends one disease or poison affecting a creature within 5 feet. That creature gains advantage on their next attack roll.

Monster Tags: NPC

Habitat: Urban

Baronaught

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