Medium Swarm of Medium undead, Unaligned
Armor Class 15
Hit Points 66 (7d8 - 7)
Speed 30 ft., Fly 50 ft.
STR
12 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +5, Stealth +5
Damage Resistances Bludgeoning, Piercing, Slashing
Senses Darkvision 60, Passive Perception 15
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Swarm. The crew can occupy another creature's space and vice versa, and the crew can move through any opening large enough for a medium size creature. The crew can't regain hit points or gain temporary hit points.

Airborne Maneuverability: The Unseen Airship Crew can navigate through the air with exceptional agility, making it an adept crew member for airship operations. It can hover effortlessly and change direction swiftly, allowing it to perform intricate tasks aboard an airship.

Enhanced Stealth: With its upgraded capabilities, the Unseen Airship Crew has honed its stealth skills, making it even more adept at remaining undetected. It can efficiently handle tasks that require stealth or subtlety, such as reconnaissance or sabotage.

Telekinetic Lift: Once per short rest, the unseen airship crew can use its telekinetic abilities to lift and manipulate objects weighing up to 100 pounds, moving them with precision. This feature can be particularly useful for cargo loading, securing loose items, or assisting with repairs.

Airship Awareness: The unseen airship crew possesses an innate understanding of airship operations and can assist in monitoring the vessel's systems. It can detect abnormalities or malfunctions and alert the crew, contributing to the airship's overall safety and efficiency.

Weather Sensitivity: The unseen airship crew is attuned to atmospheric conditions, allowing it to anticipate changes in weather patterns and adjust the airship's course accordingly. This feature enhances the crew's ability to navigate through challenging environments and avoid potential hazards.

Actions

Multiattack. The unseen airship crew makes two attacks with its Force Strike.

Force Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) force damage.

Ranged Force Bolt: Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 8 (1d8 + 3) force damage.

Spellcasting. The Unseen Airship Crew can cast the following spells, requiring no material components:

  • At will: Mage Hand, Mending, Prestidigitation, Fire Bolt
  • 4/ day each Silent Image, Mage Armor, Magic Missile, Shield, Aid
  • 3/day each: Fog Cloud, Gust of Wind, Feather Fall, Levitate
  • 1/day each: Wind Wall, Control Winds
Reactions

Offensive Support: With increased Dexterity and Strength, the unseen airship crew can deliver more potent blows to enemies threatening the airship. Its improved Mage Hand can now manipulate objects up to 50 pounds, aiding in both offense and defense.

 

Defensive Tactics: The crew's innate spellcasting includes defensive spells like Feather Fall and Fog Cloud to protect the airship and its crew from falls and enemy visibility, respectively. It can also summon a Wind Wall to provide cover against ranged attacks.

 

Mobility and Support: With a fly speed of 60 feet and hover capability, the unseen airship crew can swiftly navigate around the airship, aiding in navigation, reconnaissance, and combat maneuvers. Spells like Gust of Wind and Control Winds can manipulate the air to enhance the airship's speed or hinder enemy aircraft.

Description

The Unseen Airship Crew is a versatile and highly capable swarm of magical servants, adept at supporting, defending, and maneuvering the airship in various situations. Its improved stats, additional spells, and enhanced capabilities make it a formidable asset in aerial combat and navigation.

Monster Tags: Misc Creature

Habitat: ForestHillSwampUrban

nyte79

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