Spellcasting. The [warden] is a 0-level spellcaster. Its spellcasting ability is [int] (spell save DC 5, +1 to hit with spell attacks). The [warden] has following [wizard] cantrips prepared:
Cantrips (at will): any cantrip
1st level (0 slots): no thing
Action Name. Summon guards causes every guard that isn’t in combat or bound to something
Action Melee Attack. Ever-burn blade: +3 to hit, reach 10 ft., 1 target. Hit: 1 (4d8 ) [slashing] damage and an additional 2d4 even when you miss
Misty step but once per battle and basic player bonus actions
Opportunity attack: When an enemy is walking out of male distance the the warden can attack them with a mele attack
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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Coming Soon
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