Large Humanoid, Lawful Evil
Armor Class 17 Natural
Hit Points 73 (7d10 + 3)
Speed 50 ft., Climb 40 ft., Swim 10 ft.
STR
17 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
13 (+1)
WIS
12 (+1)
CHA
1 (-5)
Saving Throws STR +6, CON +6
Skills Intimidation +17, Investigation +15
Damage Resistances Bludgeoning
Condition Immunities Charmed
Senses Darkvision Growing up in the under dark allowed him to see in any amount of darkness, Passive Perception 17
Languages All
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Spellcasting. The [warden] is a 0-level spellcaster. Its spellcasting ability is [int] (spell save DC 5, +1 to hit with spell attacks). The [warden] has following [wizard] cantrips prepared:
Cantrips (at will): any cantrip
1st level (0 slots): no thing

Actions

Action Name. Summon guards causes every guard that isn’t in combat or bound to something

Action Melee Attack. Ever-burn blade: +3 to hit, reach 10 ft., 1 target. Hit: 1 (4d8 ) [slashing] damage and an additional 2d4 even when you miss

Bonus Actions

Misty step but once per battle and basic player bonus actions

Reactions

Opportunity attack: When an enemy is walking out of male distance the the warden can attack them with a mele attack

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
4/11/2024 1:03:38 PM
0
1
1
Coming Soon

Monster Tags: humanoid

Habitat: Urban

Mar_Vlack

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