Armor Class
14
Plate Armor
Hit Points
25
(7d8 + 7)
Speed
30 ft.
STR
12
(+1)
DEX
13
(+1)
CON
10
(+0)
INT
5
(-3)
WIS
10
(+0)
CHA
3
(-4)
Damage Vulnerabilities
Fire, Lightning
Damage Resistances
Bludgeoning, Piercing, Slashing
Senses
Darkvision 30 ft., Passive Perception 10
Languages
--
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Plague Bearer. If the knight damages a creature with its bite attack, that creature must make a DC10 CON saving throw or become poisoned.
Actions
Halberd. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: (1d10) piercing damage.
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: (1d4) piercing damage.
Bonus Actions
Limb Repositioning. As a bonus action, the knight can alter the shape of its body to become harder to damage. Until the next time the knight takes damage, its AC becomes 10 and it gains resistance to all forms of non-magical damage.
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