Armor Class
14
Hit Points
40
(5d10)
Speed
30 ft.
STR
15
(+2)
DEX
16
(+3)
CON
11
(+0)
INT
6
(-2)
WIS
8
(-1)
CHA
5
(-3)
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Poisoned
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Common
Challenge
3 (700 XP)
Proficiency Bonus
+2
Actions
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 9 (1d8 + 2) piercing damage.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6 + 2) slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Description
A Crypt Horror is a ghoul that has consumed the blood of a Vampire. The vampiric blood enhances the strength of the Ghoul but also makes them more savage.
The only thing a Crypt Horror wants is to feed its uncontrollable hunger.