Medium Undead, Neutral
Armor Class 15 Natural
Hit Points 49 (9d8 + 9)
Speed 30 ft.
STR
16 (+3)
DEX
17 (+3)
CON
12 (+1)
INT
3 (-4)
WIS
11 (+0)
CHA
3 (-4)
Damage Vulnerabilities Bludgeoning
Damage Resistances Piercing and Slashing from nonmagical attacks
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Passive Perception 10
Languages Abyssal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Legless Laughter. The crawler is always prone and cannot stand. Melee attacks against the crawler do not have advantage because of its erratic movement

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage and the target must make a DC 13 Constitution saving throw. On a failure, it is paralyzed for 1 minute. It can make another saving throw at the end of each of its turns.  If the target fails its saving throw, the crawler can grapple a paralyzed target as a bonus
action.
Dance of Death. The crawler can entrance opponents by swaying back and forth. All creatures within 30 feet who can see the crawler when it uses its dance of death must make a DC 13 Wisdom saving throw. On a failure, the creature is poisoned for 1 minute. It can make another saving throw at the end of each of its turns.

Hardwick

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