Brave. The captain has advantage on all saving throws against fear.
Leadership (recharges after a short or long rest). For 1 minute, the captain can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the captain. A creature can benefit from only one Leadership die at a time. This effect ends if the captain is incapacitated.
Multiattack. Barnabus makes two attacks. (two with Club, or one club one cannonball
Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 4) bludgeoning damage.
Cannonball. Ranged Weapon Attack: to hit, range 60/240 ft., one target. Hit: 14 (2d8 + 4) bludgeoning damage.
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