Armor Class
12
natural armor
Hit Points
4
(1d8)
Speed
10 ft.
STR
3
(-4)
DEX
13
(+1)
CON
10
(+0)
INT
1
(-5)
WIS
7
(-2)
CHA
1
(-5)
Damage Resistances
Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses
Passive Perception 8
Languages
--
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
Spooky. Spectral goblins, swooping bats, tiny horned men, baying hounds, and disembodied heads scamper and dance in a slow, endless horde, ascending to the peak of Cauldron Hill. When one of these spooks spots a mortal creature it drags the poor soul into the throng of cavorting horrors.
Actions
Pandaemonic Dance. Each enemy adjacent to the spook takes 1 damage. The spook treats any creature that is brightly illuminated as an enemy, even if it’s another monster
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