Bubble. The elemental can create a bubble and heal 1d10 damage. It can only be used once a battle
Multiattack. The elemental makes two blow attacks but gains disadvantage. It does not have disadvantage of that rool. players must roll dex save and the dc is whatever the air weird rolls.
Blow: The elemental can blow everything in a 20 foot radius of it out and make it takes 1d8 damage and give them disadvantage. It also deals 1d4 damage if you are prone to cold damage.
Cannot take any piercing damage if they use this unless it is 1d8 or above. Then the person fighting against them gets advantage on rolls against the air Weird in that attack. The weird does not know how much damage it would deal until it reacts.
Description
An air elemental is a funneling cloud of whirling air with a vague semblance of a face. It can turn itself into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away.
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