Medium Elemental, Any Good Alignment
Armor Class 15
Hit Points 103 (12d8 + 24)
Speed 0 ft., Fly 10 ft.
STR
10 (+0)
DEX
14 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
18 (+4)
CHA
17 (+3)
Saving Throws STR +2, DEX +4
Damage Resistances Lightning, Thunder
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 12
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Bubble. The elemental can create a bubble and heal 1d10 damage. It can only be used once a battle

Actions

Multiattack. The elemental makes two blow attacks but gains disadvantage. It does not have disadvantage of that rool. players must roll dex save and the dc is whatever the air weird rolls.

Blow: The elemental can blow everything in a 20 foot radius of it out and  make it takes 1d8 damage and give them disadvantage. It also deals 1d4 damage if you are prone to cold damage.

Reactions

Cannot take any piercing damage if they use this unless it is 1d8 or above. Then the person fighting against them gets advantage on rolls against the air Weird in that attack. The weird does not know how much damage it would deal until it reacts.

Description

An air elemental is a funneling cloud of whirling air with a vague semblance of a face. It can turn itself into a screaming cyclone, creating a whirlwind that batters creatures even as it flings them away.

BryGuy35

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