Master Martial Artist. If Bang rolls a 1 on an attack roll, reroll it. Bang can't use this when he has disadvantage.
Extreme Reflexes and Speed: Bang can make 3 Reactions per Round.
Piercing Fang. Bang can turn his Unarmed Strike damage into piercing damage instead if he desires.
Allsight: Critically hit on a 18-20
Multi-attack. Attack with Unarmed Strike 6 times.
Water Stream Encampment. Make an Unarmed Strike attack against everyone within 5 feet of you. Ranged attacks have disadvantage to hit you until the start of your next turn. If you take a move action after you take this action, you lose this benefit.
Instant Movement. You don't provoke opportunity attacks this turn and you can make one unarmed strike before your turn ends. You have advantage on it and critically hit on a 15-20.
Unarmed Strike. Melee Weapon Attack: +13 to hit, (1d8 + 7) Bludgeoning damage.
Awakening Breath. Make 6 Unarmed Strike attacks. Recharge on a short/long rest.
Water Stream Rock Smashing Fist. Add +2 to your AC against an attack roll. If it is a melee attack and it fails to hit by 5 or more, then Bang can redirect the blow to someone else within 5 feet of him, including the attacker.
Description
Usually humans use ki to attack as their physical bodies are only so powerful. This is not the case with Bang Silverfang who uses raw physical might and immense skill.
"I don't recommend it. Water Stream Rock Smashing Fist is the ultimate art for redirecting force. Before it, your fists are as tree leaves in a raging river."
Previous Versions
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