Medium Ooze, Unaligned
Armor Class 8
Hit Points 97 (8d10 + 40)
Speed 15 ft., Swim 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
16 (+3)
INT
1 (-5)
WIS
6 (-2)
CHA
1 (-5)
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Blindsight 60 ft., Passive Perception 8
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Amphibious. The slime can breath air and water.

Transparent. Even when the slime is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a slime that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the slime is surprised by the slime.

Slime Trail. The slime leaves behind a watery trail that slowly kills any living organism (animal/vegetation). Any non-magical plant or animal that comes in contact with the slime takes 1d6 acid damage.

The trail lasts for 1d8 hours before it dilutes.

Actions

Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 13 (3d8) acid damage.

 

Reactions

Split. When a pudding that is Medium or larger is subjected to lightning or slashing damage, it splits into two new puddings if it has at least 10 hit points. Each new pudding has hit points equal to half the original pudding's, rounded down. New puddings are one size smaller than the original pudding.

Description

A Water Slime resembles a massive water droplet. In clear ponds and streams the slime appears to be nothing more than a ripple or wave in the water.

Its digestive enzymes dissolve flesh, wood, and other vegetation (except sourgrass for some reason) quickly, but has no effect on bone or metal, though metal will rust given enough time.

Slow Death. An ooze kills its prey slowly. Some varieties, such as black puddings and gelatinous cubes, engulf creatures to prevent escape. The only upside of this torturous death is that a victim’s comrades can come to the rescue before it is too late.

Since not every ooze digests every type of substance, some have coins, metal gear, bones, and other debris suspended within their quivering bodies. A slain ooze can be a rich source of treasure for its killers.

Unwitting Servants. Although an ooze lacks the intelligence to ally itself with other creatures, others that understand an ooze’s need to feed might lure it into a location where it can be of use to them. Clever monsters keep oozes around to defend passageways or consume refuse. Likewise, an ooze can be enticed into a pit trap, where its captors feed it often enough to prevent it from coming after them. Crafty creatures place torches and flaming braziers in strategic areas to dissuade an ooze from leaving a particular tunnel or room.

Spawn of Juiblex. According to the Demonomicon of Iggwilv and other sources, oozes are scattered fragments or offspring of the demon lord Juiblex. Whether this is true or not, the Faceless Lord is one of the few beings that can control oozes and imbue them with a modicum of intelligence. Most of the time, oozes have no sense of tactics or self-preservation. They are direct and predictable, attacking and eating without cunning. Under the control of Juiblex, they exhibit glimmers of sentience and malevolent intent.

Ooze Nature. An ooze doesn’t require sleep.

Habitat: CoastalSwampUnderwater

SoulKing8991

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