Large Elemental (Elemental), Unaligned
Armor Class 16 Unarmored
Hit Points 165 (22d10 + 44)
Speed 0 ft., Fly 120 ft.
STR
1 (-5)
DEX
22 (+6)
CON
14 (+2)
INT
7 (-2)
WIS
13 (+1)
CHA
3 (-4)
Saving Throws DEX +14, INT +6, WIS +9, CHA +4
Skills Stealth +22
Damage Vulnerabilities Cold
Damage Resistances Psychic
Damage Immunities Acid, Bludgeoning, Fire, Force, Lightning, Piercing, Poison, Radiant, Slashing, Thunder
Senses Blindsight 20 ft., Darkvision 300 ft., Passive Perception 19
Languages Telepathy 300 ft., can only communicate with other's of it's kind.
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Absorption Overflow. If the elemental heals above it's maximum HP using an absorption trait, the hitpoints do not go to waste, instead being given to it as temporary hitpoints. If it already has temporary hitpoints upon this ability activating, both sets of temporary HP are added together, to a maximum of 300. Absorption traits do not function if the damage is from another "Cosmic Wind" elemental.

Fire Absorption. Whenever the elemental is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.

Force Absorption. Whenever the elemental is subjected to force damage, it takes no damage and instead regains a number of hit points equal to the force damage dealt.

Immutable Form. The elemental is immune to any spell or effect that would alter its form.

Incorporeal Movement. The elemental can move through other creatures and objects as if they were normal terrain. If it ends it's turn inside an object, it is forced out to the nearest empty location.

Lightning Absorption. Whenever the elemental is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.

Mental Resistance. The elemental has expertise in Intelligence, Wisdom, and Charisma saving throws, doubling it's proficiency bonus for those rolls.

Partial Thunder Absorption. Whenever the elemental is subjected to thunder damage, it takes no damage and instead regains a number of hit points equal to half the thunder damage dealt.

Radiant Absorption. Whenever the elemental is subjected to radiant damage, it takes no damage and instead regains a number of hit points equal to the radiant damage dealt. Additionally, the elemental regains 5 hitpoints per minute while in direct sunlight.

Actions

Multiattack. The elemental makes three touch attacks.

Touch. Melee Weapon Attack: +14 to hit, reach 10 ft., 1 target. Hit: 41 (10d6 + 6) force damage. The elemental can expend any number of temporary hitpoints, adding the amount expended to the damage of this attack.

Bolt. Ranged Weapon Attack: +14 to hit, range 60/300 ft., 2 targets within 10 feet of each other. Hit: 90 (24d6 + 6) force damage. This damage can be divided between the target(s) however the elemental decides. The elemental can expend any number of temporary hitpoints on this attack, adding the amount expended to the damage pool. For each 25 HP expended, the amount of targets increases by 1, the maximum distance between the targets increases by 5 ft., and the range of the attack increases by 10/50 ft.

Paralyzing Blast. The elemental expends all of it's temporary hitpoints and half of it's normal hitpoints. All creatures within 60 ft. take 35 (10d6) radiant damage and must succeed on a DC 12 Constitution saving throw or become paralyzed until the end of their next turn. For every 20 temporary HP expended, the damage increases by 2d6 and the save DC increase by 1.

Replicate (1/day). The elemental can expend 300 temporary hitpoints to duplicate itself. This duplicate is permanent and has the exact same stat block as the original.

Bonus Actions

Enhanced Movement. The elemental expends 25 temporary HP, doubling it's speed until the start of it's next turn.

Lightning Bolt. The elemental expends 25 temporary HP to cast lightning bolt (DC 22) at 7th level.

 

Description

An extraordinarily dangerous elemental of unclear origin. It is capable of absorbing nearly any form of energy and rapidly replicating itself using said energy. They frequently focus on devouring celestial objects, particularly the sun, hence the "Cosmic Wind" nickname.

Previous Versions

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5/26/2023 4:42:28 AM
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Monster Tags: Elemental

Pocklion

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