Small Humanoid (Goblinoid), Chaotic Good
Armor Class 15 (Thick Skin)
Hit Points 16 (4d6 + 6)
Speed 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
8 (-1)
Skills Stealth +6, Survival +0
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Giddy. The goblin can take the Help action even if he doesn't have proficiency in the skill. 

Actions

Eelthwyke's Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 4) slashing damage plus 6 (1d4 + 2d12) poison damage.

Bonus Actions

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures.

Previous Versions

Name Date Modified Views Adds Version Actions
4/13/2024 5:36:47 AM
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1
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4/13/2024 5:37:53 AM
2
1
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Monster Tags: Goblinoid

IsItWam

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