Medium Humanoid, Any Evil Alignment
Armor Class 14
Hit Points 24 (1d6)
Speed
STR
10 (+0)
DEX
18 (+4)
CON
16 (+3)
INT
10 (+0)
WIS
8 (-1)
CHA
9 (-1)
Saving Throws DEX +6
Damage Resistances Poison
Senses Passive Perception 12
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Fire Breath. Breathes fire in a 10ft cone DC 15 dex saving throw, 2d6 fire damage on a fail and half as much on a save, recharges on a 6 on a 1d6

Actions

Knife. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d4 + 4) [piercing] damage. 

Knife Throw. RangedWeapon Attack: +6 to hit, range 20/40 ft., 1 target. Hit: (1d4 + 4) [piercing] damage.

Balloon Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d8 + 4) [slashing] damage. 

Bottle Throw. RangedWeapon Attack: +6 to hit, range 10/20 ft., 1 target. Hit: (1d8 + 4) [bludgeoning] damage.

Afro Boxer. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d8 + 4) [bludgeoning] damage. 

Water Gun. RangedWeapon Attack: +6 to hit, range 30/60 ft., 1 target. Hit: (1d8 + 4) [Acid] damage.

Bonus Actions

Fear. Use a bonus action to try to scare an enemy within 5 feet DC 10

Knife. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d4) [piercing] damage. 

Knife Throw. RangedWeapon Attack: +6 to hit, range 20/40 ft., 1 target. Hit: (1d4) [piercing] damage.

Description

Random scary clowns

Previous Versions

Name Date Modified Views Adds Version Actions
4/13/2024 6:53:47 AM
1
0
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Coming Soon
Jot44

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