Fire Breath. Breathes fire in a 10ft cone DC 15 dex saving throw, 2d6 fire damage on a fail and half as much on a save, recharges on a 6 on a 1d6
Knife. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d4 + 4) [piercing] damage.
Knife Throw. RangedWeapon Attack: +6 to hit, range 20/40 ft., 1 target. Hit: (1d4 + 4) [piercing] damage.
Balloon Sword. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d8 + 4) [slashing] damage.
Bottle Throw. RangedWeapon Attack: +6 to hit, range 10/20 ft., 1 target. Hit: (1d8 + 4) [bludgeoning] damage.
Afro Boxer. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d8 + 4) [bludgeoning] damage.
Water Gun. RangedWeapon Attack: +6 to hit, range 30/60 ft., 1 target. Hit: (1d8 + 4) [Acid] damage.
Fear. Use a bonus action to try to scare an enemy within 5 feet DC 10
Knife. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: (1d4) [piercing] damage.
Knife Throw. RangedWeapon Attack: +6 to hit, range 20/40 ft., 1 target. Hit: (1d4) [piercing] damage.
Description
Random scary clowns
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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4/13/2024 6:53:47 AM
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1
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0
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Coming Soon
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