Crystal Magic
Spellcasting. The Crystal Parasyte is a 2-level spellcaster. Its spellcasting ability is 13 (spell save DC 13 + Constitution to hit with spell attacks). The Crystal Parasyte has following [class name] spells prepared:
Cantrips (at will): Fire Bolt, Acid Splash
1st level (6 slots): Jump, Earth Tremor
Scratch. It scratches but not with it's claws but instead with the spiky crystals on their body's
Scratch. +4 to hit, reach 5 ft., 1 target. Hit: 12 (2d4 + 4) [damage type] damage.
Loyal Knight. If someone tries to kill their queen the initiative is rerolled and the places change unless the person who attacks the queen is the same person.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A moving crystal with tiny legs who are not born naturally but instead summoned by their queen who can be created by necromancers.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments