Small Fey, Chaotic Evil
Armor Class 7 Natural Armor
Hit Points 10 (10d6)
Speed
STR
10 (+0)
DEX
11 (+0)
CON
12 (+1)
INT
12 (+1)
WIS
10 (+0)
CHA
6 (-2)
Condition Immunities Blinded, Frightened, Poisoned
Senses Passive Perception 10
Languages Doesn't speak any language and only understand its queen
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Crystal Magic

Spellcasting. The Crystal Parasyte is a 2-level spellcaster. Its spellcasting ability is 13 (spell save DC 13 + Constitution to hit with spell attacks). The Crystal Parasyte has following [class name] spells prepared:
Cantrips (at will): Fire Bolt, Acid Splash
1st level (6 slots): Jump, Earth Tremor

Actions

Scratch. It scratches but not with it's claws but instead with the spiky crystals on their body's

Scratch. +4 to hit, reach 5 ft., 1 target. Hit: 12 (2d4 + 4) [damage type] damage. 

 

Reactions

Loyal Knight. If someone tries to kill their queen the initiative is rerolled and the places change unless the person who attacks the queen is the same person.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A moving crystal with tiny legs who are not born naturally but instead summoned by their queen who can be created by necromancers.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Norama

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