Large unknown, Chaotic Evil
Armor Class 8 Natural Armor
Hit Points 25 (3d4)
Speed
STR
13 (+1)
DEX
12 (+1)
CON
11 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
12 (+1)
Condition Immunities Blinded, Charmed, Exhaustion, Frightened, Poisoned
Senses Passive Perception 14
Languages This creature speaks telepathically and knows every language
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

 

Claw Mark. Melee Weapon Attack: +3 to hit, reach #10ft., 3 target. Hit: 1 (5d4) slashing damage. 

 

Description

A giant crystal with  big arms and small legs. For it is the queen of crystal parasites.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Norama

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