Armor Class
8
Natural Armor
Hit Points
25
(3d4)
Speed
STR
13
(+1)
DEX
12
(+1)
CON
11
(+0)
INT
10
(+0)
WIS
8
(-1)
CHA
12
(+1)
Condition Immunities
Blinded, Charmed, Exhaustion, Frightened, Poisoned
Senses
Passive Perception 14
Languages
This creature speaks telepathically and knows every language
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Actions
Claw Mark. Melee Weapon Attack: +3 to hit, reach #10ft., 3 target. Hit: 1 (5d4) slashing damage.
Description
A giant crystal with big arms and small legs. For it is the queen of crystal parasites.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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