Small Ooze (Any), Any Alignment
Armor Class 10 Natural Armor
Hit Points 2 (1d4)
Speed 15 ft.
STR
8 (-1)
DEX
17 (+3)
CON
13 (+1)
INT
4 (-3)
WIS
4 (-3)
CHA
14 (+2)
Saving Throws DEX +5
Skills Medicine +14
Damage Immunities Poison
Senses Unknown Researchers haven't figured out how this monster senses anything...yet, Passive Perception 8
Languages --
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Actions

Tackle. Melee attack+0 to hit, Reach 10 ft, one target. Damage: +1 bludgeoning damage.

Ooze fling.  Ranged Attack: -1 to hit, Reach 20/30 ft, one/two target. Damage:  -1 poison damage. Half damage if slime attacks two targets. Con save above 8 also makes damage halved.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A slime blob, seems like a low-level poison slime

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: MountainSwampUnderdarkUnderwater

DryRuinss

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