Medium Elemental, Neutral Good
Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft., Swim 90 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
15 (+2)
WIS
10 (+0)
CHA
13 (+1)
Damage Vulnerabilities Fire
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 20
Languages Aquan
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

 

Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn

 

Actions

Multiattack. The Water spirte makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

 

 

Wave. A wave 2d6 feet high rizes 5 feet away from the Water sprite and covers any creachers 15 feet in any drection. It does 3d12 damage to any creachers it hits. 

Description

A Person with blue fins on their arms and legs. They also have green skin and teal hair.

Monster Tags: humanoid

Habitat: CoastalSwampUnderwater

LunaMoonwhispererForever

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