Armor Class
14
(natural armor)
Hit Points
114
(12d10 + 48)
Speed
30 ft., Swim 90 ft.
STR
18
(+4)
DEX
14
(+2)
CON
18
(+4)
INT
15
(+2)
WIS
10
(+0)
CHA
13
(+1)
Damage Vulnerabilities
Fire
Damage Resistances
Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Exhaustion, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses
Darkvision 60 ft., Passive Perception 20
Languages
Aquan
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 20 feet until the end of its next turn
Actions
Multiattack. The Water spirte makes two slam attacks.
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Wave. A wave 2d6 feet high rizes 5 feet away from the Water sprite and covers any creachers 15 feet in any drection. It does 3d12 damage to any creachers it hits.
Description
A Person with blue fins on their arms and legs. They also have green skin and teal hair.
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Posted Apr 17, 2024