Armor Class
12
Natural armor
Hit Points
8
(2d8 + 2)
Speed
20 ft.
STR
9
(-1)
DEX
14
(+2)
CON
15
(+2)
INT
2
(-4)
WIS
3
(-4)
CHA
5
(-3)
Saving Throws
WIS −2
Damage Vulnerabilities
Cold, Fire
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Slime
Challenge
1/8 (25 XP)
Proficiency Bonus
+2
Traits
slimy Fortitude. If damage reduces the slime to 0 hit points, it must make a Constitution saving throw with a DC of 7+ the damage taken, unless the damage is frozen or from a critical hit. On a success, the slime to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Description
slime move with a jiggly bounce .
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