Small Ooze, Neutral Evil
Armor Class 12 Natural armor
Hit Points 8 (2d8 + 2)
Speed 20 ft.
STR
9 (-1)
DEX
14 (+2)
CON
15 (+2)
INT
2 (-4)
WIS
3 (-4)
CHA
5 (-3)
Saving Throws WIS −2
Damage Vulnerabilities Cold, Fire
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Slime
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

slimy Fortitude. If damage reduces the slime to 0 hit points, it must make a Constitution saving throw with a DC of 7+ the damage taken, unless the damage is frozen or from a critical hit. On a success, the slime  to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Description

slime move with a jiggly bounce .

Habitat: Urban

Theoriginaldragonman

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