Medium Ooze, Neutral Evil
Armor Class 14 Natural armor
Hit Points 32 (8d6 + 12)
Speed 25 ft.
STR
10 (+0)
DEX
13 (+1)
CON
17 (+3)
INT
4 (-3)
WIS
5 (-3)
CHA
5 (-3)
Damage Vulnerabilities Cold, Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities Poisoned
Senses Tremorsense 50ft, Passive Perception 8
Languages Slime
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

slimy Fortitude. If damage reduces the slime to 0 hit points, it must make a Constitution saving throw with a DC of 8+ the damage taken, unless the damage is frozen or from a critical hit. On a success, the slime  to 1 hit point instead.

slimy Budding.every time the slime takes damage when its higher than half health , it must make a Constitution saving throw with a DC of 5+ the damage taken if it succeeds it spawns a small basic slime with a maximum of three slimes.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (3d6 - 3) bludgeoning damage.

Description

slime move with a jiggly bounce .

Habitat: Urban

Theoriginaldragonman

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