Armor Class
14
Natural armor
Hit Points
32
(8d6 + 12)
Speed
25 ft.
STR
10
(+0)
DEX
13
(+1)
CON
17
(+3)
INT
4
(-3)
WIS
5
(-3)
CHA
5
(-3)
Damage Vulnerabilities
Cold, Fire
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Condition Immunities
Poisoned
Senses
Tremorsense 50ft, Passive Perception 8
Languages
Slime
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
slimy Fortitude. If damage reduces the slime to 0 hit points, it must make a Constitution saving throw with a DC of 8+ the damage taken, unless the damage is frozen or from a critical hit. On a success, the slime to 1 hit point instead.
slimy Budding.every time the slime takes damage when its higher than half health , it must make a Constitution saving throw with a DC of 5+ the damage taken if it succeeds it spawns a small basic slime with a maximum of three slimes.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (3d6 - 3) bludgeoning damage.
Description
slime move with a jiggly bounce .
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