Huge Construct, Unaligned
Armor Class 15 (natural armor)
Hit Points 110 (9d12 + 45)
Speed 30 ft., Swim 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
10 (+0)
INT
2 (-4)
WIS
10 (+0)
CHA
7 (-2)
Skills Perception +6
Senses Truesight 60 ft., Passive Perception 16
Languages Celestial (But can’t speak)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Mechanical Construction. The Broken Hydra Automaton doesn’t need to sleep, eat, or breath

Multiple Heads. The hydra has three heads. While it has more than one head, the hydra has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Whenever the hydra takes 25 or more damage in a single turn, one of its heads dies. If all its heads die, the hydra dies.

Reactive Heads. For each head the hydra has beyond one, it gets an extra reaction that can be used only for opportunity attacks..

Actions

Multiattack. The hydra makes as many bite attacks as it has heads.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) piercing damage.

Description

The broken hydra automaton is a mechanical replica of a reptilian horror with a crocodilian body and multiple heads on long, serpentine necks. Although its heads can normally regenerate this broken construct seems to be unable to and is missing a couple heads .

Habitat: Swamp

xxambrosiusxx

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